Tracking Shot
Otherwise known as the dolly shot, this is when the camera is mounted and moves backwards or forwards. This shot draws the audience in to the action, or when the camera is moving backwards, shows that the action in the scene is over. It may be a good way of moving from a long shot to a close-up, gradually focusing the audience on a particular object or character.
The tracking shot in this clip is used at 45 seconds. The characters are moving towards the camera as it moves backwards, this camera movement helps to show the audience the characters' emotions. The main character here is very unhappy with their situation. The effect of him chasing the camera portrays his anger and determination to get home.
Sideways Track
This shot follows the movement of an object or a character. It allows the audience to keep pace with the action. Objects or characters closer to the camera appear to move faster across the frame than those further away from the camera, this effect is known as parallax. This form of camera movement could be used to follow a race or characters walking along a street.
The sideways track is used at 6.07. This choice of shot allows the audience to keep up with the action.
Tilt Shot
The camera moves up or down on an axis. When it moves up it creates a sense of power or significance. It is often used in conjunction with a point of view shot to show an object of significance. It can simulate a tracking shot. This shot can be done hand held or with a tripod. An example of this shot, is having the camera at the foot of a building and tilting the camera up vertically to capture the whole building and show the audience it's significance.
The tilt shot is used at 47 seconds. This shot helps to emphasize the huge size of the tripod, and how small the humans are in comparison.
Arc Shot
The camera can move a full or semi-circle around an object/character(s). This shot enables the audience to see reactions of a character(s). It increases the intensity of the narrative. The arc shot could be used for an interview, to capture the reactions and emotions of the characters.
At 5.57, the arc shot is used to circle the two characters and show the audience the intensity of their situation. In addition, as the camera moves round the characters, it gives the effect of keeping them tightly next to each other. This shows the audience that the situation around them is pushing them back together; prior to this their relationship was under heavy strain.
Crane Shot
This shot follows the actor in a vertical direction. The camera can swoop in on action or move diagonally out of it. This could be used to view a character from their feet and raise the camera up to their head, usually indicating they are of some significance.
This clip contains a crane shot at 26 seconds, allowing the audience to view the battle from an aerial viewpoint. By showing the battle in this way, the audience can see the intent and erraticness of the Mordor army as they run towards their enemy.
Panning Shot
The camera is mounted, it is moved to the side to follow a moving object. This shot is commonly used in conjunction with a point of view shot e.g. when a character is searching a room. A panning shot could be used when a character see's a landscape evoking emotion, the camera could then pan round to allow the audience to see the landscape.
A panning shot is used at 54 seconds. It is used in conjunction with a point of view shot.
Saturday, 24 September 2011
Model Analysis
My model denotes a man sat upon a three-layered, cross-hatched construction. The man has red arms, grey legs, a grey torso with a green core embedded in it. He has a brown head with a happy face and blue flat hair.
To begin, the cross-hatched construction connotes my layered personality, which has various attributes, some contradicting each other. The layers facing different ways shows that some attributes of my personality are very different. For example, I can be lazy but I also like to work hard and learn. This laziness is shown by the fact that he is sitting down, not standing.
The green core in the torso connotes my kind and generous side. Green was chosen for this effect as it connotes nature, life, wealth, freshness and vigor. All these things being positive. It is amongst a grey colour as I can be easily angered. Grey being my choice for the negative, angered side as it is a dark colour, things such as hate and anger are commonly associated with a "dark side".
There is also a connotation to be drawn from the red arms. Both by the fact that they are red, and that the red has been chosen to be involved with this part of the body. As a connotation of red is passion, I chose it for the arms as, although I don't usually verbally share my ideas, I like to put them into my work, also I like to write, so the red connotes the passion through the hands putting ideas onto paper.
The blue hair was chosen as it connotes my loyalty. I don't like to let people down, especially friends. It was chosen to be the hair colour as it is above the head, and so at the top of my mind, therefore something I think is very important.
This all relates to Gauntlett's study of metaphors. Because the model looks nothing like me, although as shown above, it represents me very well. His study, involving asking people to make representations of themselves using Lego, is very similar to this. The study showed that it is possible to make a model of yourself without it bearing any resemblance to you.
Thursday, 22 September 2011
Gameshow Outline
The contestants will answer a series of questions, the more they answer correctly, the more merciful the course will be, therefore, if they answer many questions incorrectly, completing the course will be a lot more difficult.
The main colourscheme of the gameshow is red and blue. The course is set out upon clear blue water, the obstacles are a bold red. These colours are attractive to most people who would come across it but they are mainly involved due to the attraction they have for children. Also, red has many different connotations, some people see danger, also it can connote love. In this case of course, it shows danger, although the gameshow isn't dangerous enough to harm. The blue is a vibrant, friendly colour, helping towards the shows image of fun, as although people are playing for money, it is just a game.
Before they enter the course area, the questions are asked in a dome, in which the audience sits, overlooking the area in which the contestants stand, adding the pressured atmosphere and tension to this part of the game.
The hosts of the show are Jedward. They were chosen as they are a big television personality and bring excitement and humour to the show. They wear a suit but without a tie. Wearing a tie shows formality and would bring a level of seriousness to the programme, but we want it to be a light hearted easy to watch show for prime time television.
The main colourscheme of the gameshow is red and blue. The course is set out upon clear blue water, the obstacles are a bold red. These colours are attractive to most people who would come across it but they are mainly involved due to the attraction they have for children. Also, red has many different connotations, some people see danger, also it can connote love. In this case of course, it shows danger, although the gameshow isn't dangerous enough to harm. The blue is a vibrant, friendly colour, helping towards the shows image of fun, as although people are playing for money, it is just a game.
Before they enter the course area, the questions are asked in a dome, in which the audience sits, overlooking the area in which the contestants stand, adding the pressured atmosphere and tension to this part of the game.
The hosts of the show are Jedward. They were chosen as they are a big television personality and bring excitement and humour to the show. They wear a suit but without a tie. Wearing a tie shows formality and would bring a level of seriousness to the programme, but we want it to be a light hearted easy to watch show for prime time television.
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